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Graduate Catalog 2019-2020

Instructional Design and Technology M.S. with Game Theory and Design Specialization

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The Game Theory and Design specialization track in Instructional Design and Technology will offer candidates an opportunity to gain skills and knowledge related to game design and development.  

Check prerequisites before enrolling in any courses.

Degree Requirements

Professional Education Core (6 hours)
Select two after meeting with adviser.
EDUC 6032 Applied Statistics
Credit Hours: 3
EDUC 6033 Research Design and Analysis
Credit Hours: 3
INST 6031 Applications of Technology
Credit Hours: 3
SILC 6030 Foundations of Multicultural Education
Credit Hours: 3
SILC 5035 Interpersonal Interactions in Diverse Settings
Credit Hours: 3

Additional Information

Cannot select both SILC 6030 and SILC 5035. 
Instructional Technology Core (15 hours)
INST 5130 Learning Theory and Instruction
Credit Hours: 3
INST 5131 Trends and Issues in Instructional Design and Technology
Credit Hours: 3
INST 5233 Performance Technology
Credit Hours: 3
INST 5333 Systematic Design of Technology-Based Instruction
Credit Hours: 3
INST 5433 Project Management for Instructional Projects
Credit Hours: 3

Game Theory and Design Specialization (9 hours)

Game Theory and Design Specialization Required
DMST 5131 Game Design and Theory
Credit Hours: 3
Additional Courses
Two of the following
DMST 5031 Graphic Design
Credit Hours: 3
DMST 5236 Digital Storytelling
Credit Hours: 3
PSYC 6431 User-Centered Design
Credit Hours: 3

Master's Degree Options (6 hours)

Option 2
 Minimum of two semesters required for a maximum of six hours, with continuous registration until completion.
EDUC 6839 Master's Project Research
Credit Hours: 3

Additional Information

  • Collaborative Project with Digital Media Studies (DMST) and Software Engineering (SWEN).
  • For additional information regarding these plans, please contact a faculty adviser.